The trailer itself is infused with a sense of dry, Russian humor and irony. The first trailer for this game hit on July 27, 2018, to a somewhat baffled reception, and it currently sits shy of about one million views. Floating pools of blood and water are better seen than explained. You arrive to find the area overrun by the lab’s robots, formerly docile but now rampant with an intent to kill, as well as … well, watch the trailer. Set in post-Cold-War Russia, you play as a KGB higher-up sent to do a report on a government lab that’s gone dark. (Or right, I suppose, if you went down the anarchist path.) Hell, throw in some of the biological dadaism of “Death Stranding” and you’ll get a decent idea of what this game looks like. “Atomic Heart” looks like the twisted, Communist lovechild of “Bioshock,” “Fallout” and “Portal,” with a just a splash of “Detroit: Become Human” gone horribly, horribly wrong. So you’d think the cryptic stuff is standard business for a game like “Atomic Heart.” Not so! Because this game got weird from the start. What used to be as straightforward as putting out a trailer or two has now turned into a complicated belly dance of teasers, teaser trailers, teasers for the teaser trailers, shadowy posters and outlines, cryptic stuff posted on unlisted websites and long, convoluted arguments among fanbases about seeing the latest Sonic incarnation’s left elbow hair. Official materials presenting the team's work behind closed doors are to be published when the team is ready to do so.Video game releases have evolved in the past few decades, big-time. Moreover, the studio also intends to bring legal proceedings against him. In the official statement we can read that the author did not follow journalistic ethics and the article itself is a mere “clickbait”, based on rumours and speculations. „Everything’s fine”Īfter the publication of the aforementioned article, Mundfish took the floor in the matter. It is also worth mentioning that the title is to be distributed in the form of episodes (the completion of which will be a task for about five hours), about which the players have yet to be informed. However, this doesn’t prevent the company from collecting pre-orders, which apparently provided a solid cash injection. Currently its condition is even worse than before the reboot, and the gameplay suffered a significant downgrade. No wonder - five months ago the whole project was supposedly scrapped, and work on it started completly from scratch. As it turns out, there is just one man behind it all – Artyom Galeev – who worked on the concept of the game for years.īut that's not all, because when we informed you of Atomic Heart in May 2018, the developers convinced that the game will be released before Christmas, but ultimately they failed to meet this deadline. Moreover, based on the published materials, you can easily come to the concludion that what will determine the strength of Atomic Heart will be the unique artistic direction (just look at some of the enemies or the levitating "jellies"). The creators also borrowed some ideas from Prey, and even. For example, when one of the devs liked the "finishers" from Doom, and promptly it was decided to implement a similar solution in the title. Instead, they opt for borrowing from whereever they can. What’s more, the developers apparently don't know what Atomic Heart is actually supposed to be. Those who join the team are getting paid under the table, and the management couldn’t care less about their right (which made the creators crunch even in 2017). After its ranks were culled by frequent layoffs (an everyday thing in Mundfish, apparently a job can be lost for a trivial reason), the company was forced to involve external developers in the project. The studio itself also doesn’t function as it should. While the latest video footage from this title presents some actual gameplay, the first trailer is a movie rendered on the game engine. In his opinion, a game can only be sold with nice-looking "pictures", and the gameplay or storyline can be left to rot for all he cares. Let's start with the fact that Robert Bagratuni, the CEO at Mundfish, has no idea about video game development. Developers of Atomic Heart will put some original opponents on our way… „Green” managment
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